FACTOctober 2002, Gwangju: a man in his 20s died after gaming almost non-stop for roughly 4 days at a PC bang (internet cafe). Cause of death: pulmonary embolism from prolonged sitting (deep vein thrombosis) — reported as the world's first documented death directly attributed to computer/gaming use.
FACTA separate, widely publicized 2001 case: a middle-school student killed his younger sibling, and media coverage attributed the act to "curiosity" drawn from an internet fighting game — feeding a public narrative that gaming caused violent crime.
FACTThe National Assembly passed the "Shutdown Law" (셧다운제) on April 29, 2011 — banning under-16s from online games between midnight and 6am. It stayed in effect for exactly a decade before being repealed (effective January 1, 2022), officially because gaming had shifted from PC to mobile, making a PC-only curfew incoherent.
INFERENCEThis is the environment Korean esports professionalism was born into — not a supportive youth-sports ecosystem, but one where the core activity itself was legally and culturally treated as closer to substance abuse than to a legitimate skill.